

If the function succeeds, ErrorLevel is 0 (ERROR_SUCCESS). The controller capabilities, as an associative array. Can be a value in the range 0–3.įlags - Input flags that identify the controller type.ġ - XINPUT_FLAG_GAMEPAD: Xbox 360 Controllers only. UserIndex - Index of the user's controller. Retrieves the capabilities and features of a connected controller. Return DllCall(_XInput_SetState ,"uint",UserIndex ,"uint*",LeftMotorSpeed|RightMotorSpeed<<16) XInput_SetState(UserIndex, LeftMotorSpeed, RightMotorSpeed) The two motors are not the same, and they create The left motor is the low-frequency rumble motor.
PDP XBOX ONE CONTROLLER HOW TO CUSTOMIZE BUTTONS CODE
If the function fails, the return value is an error code defined in Winerror.h. If the controller is not connected, the return value is 1167 (ERROR_DEVICE_NOT_CONNECTED). If the function succeeds, the return value is 0 (ERROR_SUCCESS). RightMotorSpeed - Speed of the right motor, between 5. LeftMotorSpeed - Speed of the left motor, between 5. This function is used to activate the vibration If ErrorLevel := DllCall(_XInput_GetState ,"uint",UserIndex ,"uint",&xiState)ĭwPacketNumber: NumGet(xiState, 0, "UInt")īLeftTrigger: NumGet(xiState, 6, "UChar")īRightTrigger: NumGet(xiState, 7, "UChar") Http /en-us/library/microsoft.directx_gamepad Broken Link for safety Http /en-us/library/microsoft.directx_state Broken Link for safety XInput.dll returns controller state as a binary structure: Http /en-us/library/ms681381.aspx Broken Link for safety If the function fails, ErrorLevel is an error code defined in Winerror.h. If the controller is not connected, ErrorLevel is ERROR_DEVICE_NOT_CONNECTED (1167). If the function succeeds, ErrorLevel is ERROR_SUCCESS (zero). The current state of the controller as an associative array. Retrieves the current state of the specified controller. Throw Exception("Failed to initialize XInput: function not found.")

If !(_XInput_GetState & _XInput_SetState & _XInput_GetCapabilities) _XInput_GetCapabilities := DllCall("GetProcAddress" ,"ptr",_XInput_hm ,"astr","XInputGetCapabilities" ,"ptr") _XInput_SetState := DllCall("GetProcAddress" ,"ptr",_XInput_hm ,"astr","XInputSetState" ,"ptr")

|| (_XInput_GetState := DllCall("GetProcAddress" ,"ptr",_XInput_hm ,"astr","XInputGetState" ,"ptr")) Throw Exception("Failed to initialize XInput: " dll " not found.") _XInput_hm := DllCall("LoadLibrary" ,"str",dll ,"ptr") XINPUT_GAMEPAD_RIGHT_STICK_DEADZONE := 8689 XINPUT_GAMEPAD_LEFT_STICK_DEADZONE := 7849 Device subtypes available in XINPUT_CAPABILITIES Device types available in XINPUT_CAPABILITIES Newer versions of XInput may require additional constants. NOTE: These are based on my outdated copy of the DirectX SDK. Initializes XInput.ahk with the given XInput DLL.ĭll - The path or name of the XInput DLL to load.
